Clans

At level 100, you may enter a clan. Clans are a group of players united under one banner, controlling a Kingdom with various structures which offer different bonuses. Not all clans are equal as there are different possibilities for structure combinations. If you wish, at level 300, you may form your own clan to conquer the realm of Shimlar.

The Clans signup, creation, and withdrawls are done at 2,2 in Royal University. To signup for clans, it will be an initial cost of 1 million gold on hand, and an additional 1 million footed by the clan (Note: some clans will get recruits to pay all or part of this fee). To create a clan, an initial cost of 10 million is imposed with other costs for structures. It costs you nothing to leave a clan.

Clans are normally run with a Leader and a Co-Leader. They have a special authority over others, as they can accept (1 million gold) and boot (free) any member as they see fit. For the leader, changing the co-leader is costless. Also, these leaders can change the clan bonus to whatever they feel is appropriate. There is a cost of 1 million gold and is done in Royal University.

You can see whether or not someone you are about to PK is in the same clan as you. They have a (C) between their name and their alignment. As well, if they are an ally of the clan, they would have an (A) between their name and their alignment. If you are not in a clan, then you would not see any of this.

Clan Power
Each member in the clan generates clan power. Clan power depends on the levels of each member. Here is a simple breakdown of levels and powers:

Clan Bonus
With clan power, clans are able to receive some relatively powerful clan bonuses, of which may be helpful for combat against the creatures of Shimlar, but will have NO EFFECT against other players. Clan leaders receive 1.25 times the effect from the clan abilities. Here is a breakdown of the current clan bonuses, which cost 1 million gold for EACH change taken place: